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|Castle-crushing physics sandbox Besiege adds full multiplayer plus level creation and sharing|
Added: 11.12.2017 14:42 | 0 views | 0 comments
It might not have landed quite as firmly in the third quarter , but the latest major update - possibly the most important one yet - to medieval machinery sandbox Besiege has officially launched.
Besiege is a smaller, more focused thing than most games on
The Multiverse update, as the developers are calling it, brings two massive features to the already-impressive construction game. The first is server-based multiplayer, allowing for all manner of cooperative and competitive endeavours, and the latter is a level editor, allowing players to create and share challenges for solo or online use.
|Death Stranding: 5 Details You Might Not Have Noticed in the Trailer|
Added: 11.12.2017 0:32 | 0 views | 0 comments
The Death Stranding trailer shown at TGA 2017 was the biggest look we've got at the game yet and there's a lot we missed during the first viewing.
|An Out-Of-Nowhere Character Action Surprise|
Added: 10.12.2017 21:41 | 0 views | 0 comments
You would be forgiven for not knowing about Lost Soul Aside before this preview. When I saw the extremely long lines in front of the two-TV demo station at PlayStation Experience, I was similarly confused, and turned my head to try and figure out what I was looking at. We posted about , but we finally got hands on time with the game.
Made by a single developer in China by the name of Yang Bing, Lost Soul Aside looks and plays way better than it has any right to. A first look at the game belies its development resources, with graphics that rival a lot of large publisher-backed games on the PlayStation 4. There are obvious shortcuts, like the demo being contained to a small, geometrically simple cave, but the graphics and art invoke Final Fantasy XV more than anyone could expect of an indie title.
The virtues of Lost Soul Aside are not necessarily centered around its graphics, however, as much as they are how the game feels to play. It is a character action game through and through, with immediate controls that simultaneously feel smooth as butter and urgently reactive to you. Dodging is set to a button combination of Square and X, which I initially thought was one button too many at first, but it allowed me to dodge between quick frames of hammering the attack button on a monster's face.
The demo allowed use of three different weapons, a broadsword, a double-ended spear, and one-handed sword. All three were interchangeable using the shoulder buttons and could be mixed and matched during combos. The broadsword, a blunted blade that glowed a gnarly purple, was the strongest of the three but slow to the point of inviting enemy attacks. By contrast, the spear is lightning fast, punishing button mashers by locking them into combos that might not stun enemies. It does, however, have the fantastic quirk of blocking enemy projectiles while backdashing by spinning rapidly. The regular short sword is a mix between the two and I found it to be my preferred weapon.
The demo was not extensive, though given the small staff on the game, that is not unexpected. It is a playground to test combos against enemies that can and will kill you given the chance. There is no level structure or any progression beyond defeating waves of monsters until the boss appears.
The boss of the demo is a behemoth-like monster that might feel safer at home in Dark Souls than anything else. This analogy even extends to his moveset, which is made up of large swipes and wind-ups that give you ample time to dodge as long as you're paying attention. When the boss' HP, which is invisible, is drained halfway, the quadruped stands up on his hind legs and engages you with his own sword moves. I didn't last beyond this form, but its influences are clear.
Dodging is governed by a bar that depletes one visual notch with every dodge. It refills incredibly quickly so long as you aren't attacking, but that can be a difficult thing to balance in the heat of the moment. The dodging feels good, but the window is not so wide that you can simply assume dodging will save you from an attack. It has to be timed and timed well.
While it is unlikely it will ever live up to this comparison, Lost Soul Aside felt to me like a strange combination of Metal Gear Rising: Revengeance and Bloodborne. A lot of how well it can meet those lofty standards is still left unanswered, but Lost Soul Aside is absolutely one of the most surprising games at the show, and I can only hope it fulfills its promise.
The producer at China Hero Project has told us they are not yet sure if the game will be coming to the west but they are hoping to muster enough enthusiasm to bring it.
, Final Fantasy XV
, PlayStation 4
, Dark Souls
, Final Fantasy
, Mighty No 9
|Castle-crushing physics sandbox Besiege adds full multiplayer plus level creation & sharing|
Added: 09.12.2017 14:15 | 1 views | 0 comments
It might not have landed quite as firmly in the 3rd quarter , but the latest major update - possibly the most important one yet - to medieval machinery sandbox Besiege has officially launched.
The Multiverse update, as they're calling it, brings two massive features to the already-impressive construction game; The first is server-based multiplayer, allowing for all manner of cooperative and competitive endeavours, and the latter is a level editor, allowing players to create and share challenges for solo or online use.
Besiege is a smaller, more focused thing than most games on
At present, there's no server browser for Besiege, and that makes sense. Being an unlimited sandbox, the potential for griefing, intentional server crashing or general abuse is almost unparalleled, so for the time being this is something to be played around in with friends. At least you can send invites and join directly via your Steam friends list, which makes grouping up an easy thing to organise.
|Star Wars Battlefront 2's premium currency might not return|
Added: 07.12.2017 20:42 | 0 views | 0 comments
EA's chief financial officer recently said the publisher is considering how to bring it back, 'or not.'
|Hackers make off with over $60 million worth of Bitcoins as value soars|
Added: 07.12.2017 14:28 | 0 views | 0 comments
NiceHash has been hacked! That might not mean much to the normies who actually use their graphics card for gaming (some people still do, shocking I know), but the hacker, or hacker group, has made off with a potential bitcoin haul to the tune of around 60 million dollars - during a time when Bitcoin’s value is increasing dramatically.
Actually want to put that graphics card to its intended use? Here are the around.
We may well be demanding miners return our graphics cards to their rightful gamers rigs, but no one wants to see anyone fall foul of theft - and this hack left thousands of users’ Bitcoins at the mercy of a hacker. The hacker supposedly carried out a sophisticated attack against NiceHash, which rendered the company's payment system insecure, and allowed them to make off with over 4000 of the users precious cryptocurrency.
|They might not be popular with gamers, but EA are apparently great to work for|
Added: 07.12.2017 11:26 | 1 views | 0 comments
While EA might not be all that popular with consumers right now, it turns out it’s actually a pretty good place. The company is one of three gaming organisations to make .
In this context, the less said about , the better.
EA were back-to-back winners of the infamous title of “worst company in America” in 2012 and 2013, beating strong competition from the likes of Bank of America and BP. But according to company review site Glassdoor, EA’s employees say it’s the 56th best company to work for.
|Only the last boss of World of Warcraft: Legion's final raid, Antorus, remains undefeated|
Added: 07.12.2017 10:23 | 1 views | 0 comments
Update December 7, 2017: With 24 hours of raiding from EU guilds, every boss but Argus has been defeated in Antorus, the Burning Throne.
Well, this one might not take too long. Once the EU guilds got access to World of Warcraft's latest raid, and the final one for the Legion expansion, bosses started dropping very quickly. Method and Exorsus, the two favourites to take win the progress race as a whole, quickly cleared through the bosses that the US guilds had beaten overnight. They then got to work on Aggrammar, the second-last boss, and Method have already managed to take him down. Just one remains.
For the future of World of Warcraft, here's the .
This leaves things in a slightly precarious situation. Either Argus will go down relatively quickly, and Antorus will be seen as a little on the easy side, or he'll prove a roadblock, and be seen as repeating the mistakes of Tomb of Sargeras's legendarily difficult final two bosses. None of this has any bearing on how much the average player enjoys the instance, of course, but the progress race is seen by many as a metric of Blizzard's success.