Friday, 20 October 2017
News with tag Trove  RSS
Basketball Heroes

Added: 20.10.2017 18:46 | 0 views | 0 comments


Big" /> Make your way through the basketball championships and carry the trophy home.

Tags: Trove
From: www.y8.com

Dictator Defense

Added: 20.10.2017 17:23 | 0 views | 0 comments


Big" /> Defend your precious homeland against evil dictators in up to 40 levels of wacky tower defense! Fight off up to 9 different types of enemy units to out flank crazy world leaders like Arnold Steelarms, Linda Skull & others! Strategically arm your troops from an arsenal of electrifier rays, flame throwers & more! Plus, evolve your own Hero soldier level-by-level to create the ultimate combat weapon!

Tags: Trove, Evolve
From: www.y8.com

Commando 3

Added: 20.10.2017 16:46 | 0 views | 0 comments


Big" /> Strategy flash game. You must lead your troops well to win the battle.

Tags: Trove
From: www.y8.com

Shadow War

Added: 20.10.2017 16:45 | 0 views | 0 comments


Big" /> Fight a war in the shadows of the night. Send your troops out to conquer your enemy. Be sure to upgrade your troopers as soon as you can so the enemy does not over power you!

Tags: Trove
From: www.y8.com

The War: Beginning

Added: 20.10.2017 14:47 | 0 views | 0 comments


Big" /> The War is deep tower defense game with troop deployment and base-building elements. Different difficulty modes, upgrades and Ranking-up mechanic will hook you to complete all levels.

Tags: Trove
From: www.y8.com

School Wars

Added: 20.10.2017 12:44 | 0 views | 0 comments


Big" /> It's getting tactical now. In School Wars you have to command your troop. Capture the important squares, grow the team and fight hostile groups.

Tags: Team17, Trove
From: www.y8.com

Dota 2 patch 7.07, The Dueling Fates, adds two new heroes on November 1

Added: 20.10.2017 11:10 | 0 views | 0 comments


Update October 20, 2017: The system works - to get a Dota patch release date, you just need one six hour parody stream, the most intricate machinima troll of all time and a lot of faith.
Valve have announced the release date for Dota 2's next patch, the Duelling Fates. They'll be adding two new heroes and a whole big batch of balance changes on November 1, and everyone's quite excited.
Fill some time with our list of the . Dota 2 patch 7.07 release date
The announcement was made via Twitter:

Tiny Rifles

Added: 20.10.2017 8:45 | 0 views | 0 comments


Big" /> In Tiny Rifles you have to buy troops and send them to the frontlines of the battlefield. Take down alle enemies on the right. Buy snipers, machine gunners and airstrikes. Use your mouse/or tap with your finger to buy new soldiers and let move up a line.

From: www.y8.com

In praise of bad game design

Added: 20.10.2017 8:00 | 0 views | 0 comments


There is a certain language we too often use around video games, a particular body of criteria and expectations. You could call it the cult of smoothness. This is, I'll admit, more of a characterisation born of years spent trawling forums than it is some kind of scientific appraisal, but glance over the average review comments thread and you might know what I mean. It's the idea that an excellent game is, fundamentally, a game that knows how to get out of your way. This is the language of “polish” and “seamless” integration, of beautifully chiming ludic and narrative components, of vast realms in which you are never truly lost, and campaigns that "peak" and "trough" considerately, setting up a tempo of crises and revelations without ever seriously jolting you.
It's the language of open worlders at their most sprawling yet navigable - games like Far Cry 4, where you don't so much explore as allow yourself to be blown about, drawn through the landscape by a magic alchemy of sightlines, surface tones and the quiet delight of variables interacting. It's the language of "flow", that state of indefinite, uncritical absorption when task, feedback and skill level are in perfect harmony, and of environmental storytelling, whereby insights are always to be scooped up in passing - to actually require that the player stop and digest a cutscene or piece of text, as in the more venerable Elder Scrolls titles, has come to be regarded as the height of impertinence.
Above all, this loose ethic rests on the idea that the player should always feel detached - always able to make the critical decisions, form judgements and enjoy the experience at their own pace, over and above any specific concepts or values the developer might wish to impart. The game shouldn't make a mark on you, in other words. It shouldn't intrude. It may test your reflexes, your memory or your capacity to identify abstract patterns, but its essential structures should leave you essentially unaltered, unmoved. You should feel free to manipulate the game without fear of being touched by it, weighed upon in turn. The designer's job is less to express something than to ensure that your choices are articulated and reflected as sinuously as possible, within the parameters of a genre or other broad interpretative framework. This is what senior producers mean when they rhapsodise about rewarding your "playstyle", ensuring a frictionless segue between a game's various tiers and components, dependent on your tastes or abilities. Real intrigue is a bump in the road, to be steam-rolled flat in the name of customer satisfaction.

From: www.eurogamer.net

In praise of bad game design

Added: 20.10.2017 8:00 | 0 views | 0 comments


There is a certain language we too often use around video games, a particular body of criteria and expectations. You could call it the cult of smoothness. This is, I'll admit, more of a characterisation born of years spent trawling forums than it is some kind of scientific appraisal, but glance over the average review comments thread and you might know what I mean. It's the idea that an excellent game is, fundamentally, a game that knows how to get out of your way. This is the language of “polish” and “seamless” integration, of beautifully chiming ludic and narrative components, of vast realms in which you are never truly lost, and campaigns that "peak" and "trough" considerately, setting up a tempo of crises and revelations without ever seriously jolting you.
It's the language of open worlders at their most sprawling yet navigable - games like Far Cry 4, where you don't so much explore as allow yourself to be blown about, drawn through the landscape by a magic alchemy of sightlines, surface tones and the quiet delight of variables interacting. It's the language of "flow", that state of indefinite, uncritical absorption when task, feedback and skill level are in perfect harmony, and of environmental storytelling, whereby insights are always to be scooped up in passing - to actually require that the player stop and digest a cutscene or piece of text, as in the more venerable Elder Scrolls titles, has come to be regarded as the height of impertinence.
Above all, this loose ethic rests on the idea that the player should always feel detached - always able to make the critical decisions, form judgements and enjoy the experience at their own pace, over and above any specific concepts or values the developer might wish to impart. The game shouldn't make a mark on you, in other words. It shouldn't intrude. It may test your reflexes, your memory or your capacity to identify abstract patterns, but its essential structures should leave you essentially unaltered, unmoved. You should feel free to manipulate the game without fear of being touched by it, weighed upon in turn. The designer's job is less to express something than to ensure that your choices are articulated and reflected as sinuously as possible, within the parameters of a genre or other broad interpretative framework. This is what senior producers mean when they rhapsodise about rewarding your "playstyle", ensuring a frictionless segue between a game's various tiers and components, dependent on your tastes or abilities. Real intrigue is a bump in the road, to be steam-rolled flat in the name of customer satisfaction.

From: www.eurogamer.net

Older articles »
advertising

Copyright © 2008-2017 gamecrazy.us  - all rights reserved